From Noah.
Hello fellow coaches,
I will be requiring more diversity in your strategies and instructions going forward. I would like to see even distribution of usage across all the units. That means, I don’t want you to always use the same units in every game (for example the workshop/dragon combination). Try to use other strategies that require different units. Some examples: second town hall, tower ruhs, etc. Use your imagination. I will be increasing strengths of AI you are playing against, so it should be more challenging. Also, the game will be extended to 25 minutes.
In addition, I want you to use more diverse instructions. Your instructions should be actionable and ideally have some location references (if appropriate).
Examples of some bad commands: “attack”, “scout”, “mine all peasants”, etc.
Examples of good commands: “use archers to attack enemy dragons”, “send peasants to mine to the north east resource”, “send an idle peasant to the south west to scout”.
Here is the list of top 10 most common instructions so far:
attack
send all peasants to mine
build a workshop
send peasants to mine
all peasants mine
build a stable
send idle peasant to mine
attack enemy
build workshop
retreat
build a dragon
build a guard tower
I think you all can do better!
Also, I noticed some pattern of cheating. For example, some coaches would always use rush strategies to finish the game fast. I think the compensation for this HIT is fair, so please don’t cheat, or you will be disqualified.
As this HIT is very popular, I have a large pool of workers, so I can be selective if needed. I have tools that automatically detect all of these violations, so if you don’t follow these requirements, I will have to disqualify you from this HIT. Thus, I encourage you to do your best work and don’t cheat.
If you have any questions, please email me.
Thank you very much, I hope to see you all playing our game.
Another one bites the dust.